zondag 10 november 2013

2013: Cyberpunk Noire.

While I wanted to get into the Game Art course, prior to joining I had no experience with working in game engines or, for that matter, working with 3D software. So the "3D Modeling in Maya Autodesk" and "Unity" classes were my first run in with both. I took to it surprisingly well. Each class had their own final assignment: For Unity, it was to simply make a game. With 3D Modeling, create a room, texture it, and import it into a game engine. Because they were both due shortly after each other with only a few weeks apart, I decided to use this overlap.




Two early WIPs.

First, I made a Unity game that would use the (untextured) models from my Maya assignment and expanded on these with some low poly extra models. Programming has never been my strong suit and while learning to use Unity it continued to prove tricky, so I decided to focus on creating something that would focus on the visuals and audio. Because I didn't yet have textures to work with, I played around with colored shaders, image effects (thanks to my school's Unity Pro desktops) and the lighting.


The final result can be seen in action here: https://vimeo.com/67118069

When that was done I moved on to wrapping up the 3D part of the assignment, and gave the room (not the hallway and city I made for the Unity part of it) textures before importing it into Unity to work on it further there. I already played a bit with Image Effects, and decided to take it further here, and it led to a pretty spiffy result.


Geen opmerkingen:

Een reactie posten